Independent games by Romain Simon.
Built solo, with care, in Antibes, France.

04 GAMES  ·  SCROLL ↓

GAMES.

02
▶ PLAY
02/APR 2026/PHYSICS · SPACE

SLINGSHOT

Orbital mechanics, no shortcuts. Use gravity assists to slingshot around planets and escape the solar system. Brutal difficulty, pure physics.

A Falcon-style rocket lifting off from its pad at golden hour, exhaust plume billowing across the launch site.▶ PLAY
03/FEB 2026/3D · SIMULATION

LAUNCH

A SpaceX launch simulator. Ignite engines, climb through max-Q, separate stages, and ride the long arc into orbit.

IN PROGRESS.

02

Still cooking. Playable builds and open betas will land here.

▶ PLAY
01/JUL 2026/3D · SIMULATION · SPACE

SPACESIMWIP

A real-scale Solar System explorer. Move from live planetary close views into a sourced orbital atlas, with shared UTC and explicit scientific provenance.

A hazmat-suited Vault dweller stands on a ridge overlooking a derelict town under green storm clouds, the entrance to an underground bunker carved into the rock beside them.▶ PLAY
04/JAN 2026/ROGUELITE · 2D · PROCEDURAL

RECLAMATION DAYWIP

You are the Vault. Send dwellers into a procedurally generated wasteland, one at a time. Die. Leave a mark. Try again. Their corpse stays on the map with all their gear — but raiders patrol the wastes, so hurry. The wasteland remembers every dweller you send. Death builds legacy.